General Research Areas In Engineering And Computing Education Research
- Undergraduate students recruitment and retention methods
- First-year engineering and computing student experiences
- Recruiting methods to attract graduate students
- Transition to graduate studies
- Undergraduates as teaching assistants
- Student observation and mentoring strategies
- Advising methods
- Academic dishonesty in a high-tech environment
- Ethics in engineering and computing
- Factors that lead to success in computing and engineering program
- Engineering and computing curriculum
- Liberal education
- Promoting multi-disciplinary initiatives and impact on curriculum
- STEM (Science, Technology, Engineering & Mathematics) initiatives
- Cooperative learning and problem-based learning in STEM
- Higher Order Thinking Skills (HOTs) in STEM Education
- Learning STEM using multimedia and Internet-based leaning
- Integrating gender and culture issues into computing and engineering curriculum
- Innovative degree programs and certificates
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Funding opportunities for curriculum development and studies
- Learning and Teaching models
- Learning and Teaching methods
- Active learning
- Cooperative learning in
- Collaborative learning
- Problem/project-based learning
- Collaborative Learning and Global Intercultural Collaboration
- Learning in international open-ended group project settings
- Capstone projects – case studies
- Incorporating writing into engineering and computing curriculum
- Team projects and case studies
- Undergraduate engineering and computing research experiences
- The balance between course-work and research
- Innovative uses of technology in the classroom
- Computer and web-based software for instruction
- Distance learning
- Open Educational Resource
- MOOC
- The role of visualization and animation in education
- Debugging tools and learning
- Projects, software engineering, programming issues, and laboratory practices
- Virtual laboratories
- Active learning tools
- Assessment – methods and technologies
- Evaluation strategies
- Program accreditation
- Proposed methods for ranking engineering and computing departments
- Qualitative research and students’ learning of engineering and computing