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General Research Areas In Engineering And Computing Education Research

  • Undergraduate students recruitment and retention methods
  • First-year engineering and computing student experiences
  • Recruiting methods to attract graduate students
  • Transition to graduate studies
  • Undergraduates as teaching assistants
  • Student observation and mentoring strategies
  • Advising methods
  • Academic dishonesty in a high-tech environment
  • Ethics in engineering and computing
  • Factors that lead to success in computing and engineering program
  • Engineering and computing curriculum
  • Liberal education
  • Promoting multi-disciplinary initiatives and impact on curriculum
  • STEM (Science, Technology, Engineering & Mathematics) initiatives
  • Cooperative learning and problem-based learning in STEM
  • Higher Order Thinking Skills (HOTs) in STEM Education
  • Learning STEM using multimedia and Internet-based leaning
  • Integrating gender and culture issues into computing and engineering curriculum
  • Innovative degree programs and certificates
  • Preparing graduates for academia
  • Preparing graduates for industry
  • Partnerships with industry and government
  • Funding opportunities for curriculum development and studies
  • Learning and Teaching models
  • Learning and Teaching methods
  • Active learning
  • Cooperative learning in
  • Collaborative learning
  • Problem/project-based learning
  • Collaborative Learning and Global Intercultural Collaboration
  • Learning in international open-ended group project settings
  • Capstone projects – case studies
  • Incorporating writing into engineering and computing curriculum
  • Team projects and case studies
  • Undergraduate engineering and computing research experiences
  • The balance between course-work and research
  • Innovative uses of technology in the classroom
  • Computer and web-based software for instruction
  • Distance learning
  • Open Educational Resource
  • MOOC
  • The role of visualization and animation in education
  • Debugging tools and learning
  • Projects, software engineering, programming issues, and laboratory practices
  • Virtual laboratories
  • Active learning tools
  • Assessment – methods and technologies
  • Evaluation strategies
  • Program accreditation
  • Proposed methods for ranking engineering and computing departments
  • Qualitative research and students’ learning of engineering and computing